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Old Jun 20, 2005, 07:46 PM // 19:46   #1
Wilds Pathfinder
 
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Default Hell's Precipice: The Idiot Magnet

So I'm idling in Hell's Precipice, getting offers to join groups that are composed of 3 rangers and 3 necros, no monks and maybe 1 warrior.

Finally, A group of 2 warriors, 2 monks, 1 ranger, 1 Necro and 1 Ele invite me (Ele/Mo). I accept since this looks like a balanced party.

Everything starts well. We tear through the first few titans as a good team should. Then one of the warriors dies, and quick. He was being healed fine but kept dieing. When he was ressed, with about 25% health, he would run back into the fray rather than healing, and die again. The whole time cursing the monks.

We ignored him, since everyone else seemed intelligent and experienced. Eventually, after the 10th time we ressed him, we decided not to res him again. He start drawing on the minimap and cursing etc. So we beat the Portal Wraiths easily without him and skip to cut scene. He is alive again. After we beat the undead warrior boss (name omitted for spoilers sake) we caps Hundred Blades and says, "got what i wanted suckers." and then leaves. We are pissed but say oh well, we are close to the end, lets just finish the last bit.

Then all hell breaks loose. The 2 monks refuse to go any further unless they get paid 15plat each. We laughed and said, "yeah right." And they still refused to move. We ignored them and tried to go on with out them and formulate a plan. While we are coming up with a strategy, the two monks run off and pull the baddies towards us. We have to run away because the mobs aggroed us. We cant get our bearings and all die. The monks say that that is how their guild makes money and we either have to deal with them or pay the price. Needless to say, the legitimate people are all pissed. Screen shots are taken and the log is recorded and our leader submits it to Anet.

I really hope they get their accounts banned for that, but I have my doubts. How strict is Anet with events like this? It almost single handedly ruined the game for me. I've dealt with bad PUGs before, but never anything like this, it was simply revolting.
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Old Jun 20, 2005, 07:49 PM // 19:49   #2
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That is a a very cruel way to use forced bargaining, waiting until the very end, and then hitting you with costs.
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Old Jun 20, 2005, 07:50 PM // 19:50   #3
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WOW..... Thats really horrible I hope this is not a common thing...
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Old Jun 20, 2005, 07:54 PM // 19:54   #4
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What a bunch of dousches why can't people just play man so people are truly ignorant
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Old Jun 20, 2005, 07:54 PM // 19:54   #5
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Thats total crap! What kind of fruit loops demand 30 plat for their services AFTER they're almost at the end of the mission?! It's one thing to charge a price before hand at least people can laugh it off and disregard you as a fool. But to charge such a huge price that they damn well know nobody would accept if give a choice is ludicrous! The fools did themselves in when they pulled the mobs, thats griefing pure and simple.

I for one hope that these two asshats are perma-banned for their disgusting behavior, I know you can't say names on the forums but if you could pm me or im me the names so i can avoid these two clowns it would be appreciated.

/throws hands up in disgust and mutters "to think these two are freaking monks!"
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Old Jun 20, 2005, 07:57 PM // 19:57   #6
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lol thats the most absured thing ive ever heard. well not really, one time i picked this chick up at the bar and went back to her place at the end of the night. Same thing happened, im serious.
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Old Jun 20, 2005, 07:58 PM // 19:58   #7
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I gave up on pickup groups for Hell's Precipice. Did it twice with henchmen only. Did it the 2nd time just to capture an elite and finished it out just for the sake of finishing things.

The only part I had difficultly with was the sparks. They can shred a henchmen group real fast.

Sorry you had troubles. It's unfortunate that there are so many rotten-spirited people in this world.
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Old Jun 20, 2005, 08:02 PM // 20:02   #8
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Sorry to hear about your experience. Even more traumatic than mine. This points to the need for a system to "kick" people doesn't it? Or perhaps not, maybe there is another option:

Dispute Resolution via Splitting Instances



Quote:
Originally Posted by Dzan
So I'm idling in Hell's Precipice, getting offers to join groups that are composed of 3 rangers and 3 necros, no monks and maybe 1 warrior.
I would have taken the first group.

This idea that you absolutely need a monk is just... unfounded. Rangers and necromancers have just wonderful self-heals, and area-based heal skills (spring and well-of-blood). A good necromancer can single-handedly weaken an entire incoming warrior group, and raise minions from the slaughter. A good ranger can daze, distract, and render casters useless. Frankly, I'd gladly join a good team consisting of rangers and necromancers. If even 2 of these had a monk secondary, you've got ressurect and emergency heals. Add in a mesmer (to really shut down the casters) and your opponents' will barely touch your health bars. Why bother with healing when you can make sure your opponent doesn't have a chance to deal damage?

Warriors and Monks are seriously overrated, and, often, poorly played. I've got two PUG rules that I live by:

1. At most one warrior: two warriors often go different ways or
fail to setup a single aggregation; never a wa/mo, as they always
"go solo" on you and break the team dynamics.

2. At most 1/4 of the team a healer/protector. Too many monks and
you can't deal enough damage, and also, other people in the team
get lazy since they think the monk will save their hide.

I just did Elona's Reach in a PUG last night with only one warrior and one monk _secondary_ (el/mo, but focusing on fire magic). It consisted of a mesmer, a ranger, a necromancer, two elementalists and a warrior. We owned the mission -- it went very smoothly.

Last edited by IxChel; Jun 20, 2005 at 09:50 PM // 21:50..
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Old Jun 20, 2005, 08:04 PM // 20:04   #9
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That is sad. I play a primary monk and people have offered me money to go on missions or say they will pay my fee for underworld and fissure. And, I never take them up on their offer. I simply say thank you for the offer.

Maybe Anet should change it so that you have to be within a certain distance from the rest of your party to get the completion for the mission. This will stop people from going afk at the beginning or middle of missions. Or, maybe a voting system to kicks afk players.
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Old Jun 20, 2005, 08:21 PM // 20:21   #10
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Quote:
Originally Posted by IxChel
I just did Elona's Reach in a PUG last night with only one warrior and one monk _secondary_ (el/mo, but focusing on fire magic). It consisted of a mesmer, a ranger, a necromancer, two elementalists and a warrior. We owned the mission -- it went very smoothly.
To be fair, Elona's is a different mission than Hells Precipice. The enemies are so powerful and varied that if you don't bring a balanced party you will have a tough time. I cannot see completing that mission without two dedicated healers, even if one is Mhenlo.

The titans and the lvl 28 fire imps can dish out so much damage that in my opinion you need reliable warriors AND 2 healers to keep up. Now, don't get me wrong, I'm sure a well constructed team of 3 rangers and 3 necros could beat it, if they brought the right mix of skills. But I think its a bit much to assume that 3 Rangers and 3 Necros in a random pick up group are going to have that exact perfect skill set.
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Old Jun 20, 2005, 08:25 PM // 20:25   #11
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Quote:
Originally Posted by IxChel
1. At most one warrior: two warriors often go different ways or
fail to setup a single aggregation; never a wa/mo, as they always
"go solo" on you and break the team dynamics.

2. At most 1/4 of the team a healer/protector. Too many monks and
you can't deal enough damage, and also, other people in the team
get lazy since they think the monk will save their hide.
While I would agree with IxChel on point number one, I play as a Wa/Mo and and I can't say I've ever been a bad party member. Unfortunately fools like the one's described here seem to ruin group play for everyone else. I've seen warrors (in other groups I was in) simply run off straight into the range of two different mobs while the group leader simply spams "OMFG OMFG Listen to Me!!1111!!!" and the rest of the group simply doesn't know what to do, save the idiot trying to solo the mission or stick with the group but lose a high-damage tank.

I pretty much wrote off groups until I hit Nolani Academy and managed to get that far using henchmen only...

Even if ANet bans the griefers, if they're determined to cause havoc its only another $50 bucks (or less if Best Buy has a sale or something) and they're back since IP banning won't work with high-speed connections assigning dynamic, rather than static, IPs...
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Old Jun 20, 2005, 08:27 PM // 20:27   #12
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*PAUSE*
I just wanted to say that this was hilarious:

"thats the most absured thing ive ever heard. well not really, one time i picked this chick up at the bar and went back to her place at the end of the night. Same thing happened, im serious."

*UNPAUSE*

Oh, and I agree that those griefers (and that is what they are) should have their accounts banned. That's total abuse.
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Old Jun 20, 2005, 08:29 PM // 20:29   #13
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Quote:
Originally Posted by Azmodan
That is sad. I play a primary monk and people have offered me money to go on missions or say they will pay my fee for underworld and fissure. And, I never take them up on their offer. I simply say thank you for the offer.

Maybe Anet should change it so that you have to be within a certain distance from the rest of your party to get the completion for the mission. This will stop people from going afk at the beginning or middle of missions. Or, maybe a voting system to kicks afk players.

i really like the voting system idea to kick players, sometimes ppl go afk after a little bit where its too much of a waste to go back and get a new player. also, i wish it would be easier to find out who is drawing on the compass, as there are lots of people these days drawing the nazi symbol. it really offends lots of people and they never admit who they are. i would appreciate being able to find out which one is drawing that and not be in thier group ever again
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Old Jun 20, 2005, 08:29 PM // 20:29   #14
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WOW...ridiculous.
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Old Jun 20, 2005, 08:31 PM // 20:31   #15
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Hey, if a team sucks I have no problem leaving it. The OP should've done the same. People have gone through the last misson with henchmen before, and heck on my first try with them I made it to the Lich.

Don't put up with crap
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Old Jun 20, 2005, 08:39 PM // 20:39   #16
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I vote ban

And I hope Anet seriously takes a look at the screenshots/guild tags and follows up with not just banning the perpetrators but a warning to their guild.

If their guild needs to money then they need to group together, pool their money and keep the problem internal. Besides what a stoopid way to represent their guild or themselves.
you should post their guild tag at the very least - let all other players know to avoid pugs with them.
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Old Jun 20, 2005, 08:47 PM // 20:47   #17
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Quote:
Originally Posted by IxChel
I would have taken the first group.
As would I. Especially if they might be good necros and rangers - remember, a lot of players have a secondary class A necro/elementalist can throw out more spells than an elementalist if he has a minion master beside him - the hundreds of extra energy he can go through make a difference. A necromancer/Monk using curses and protection magic can disable attacks wonderfully, and again, with a minion master along can spam spells. Rangers are great vs elemental damage to start with, and 3 of them gives focus fire as well as the chance to use their skills more effectively - it only takes one Favourable winds up to benefit all three, and if they can work together pulling and using traps they can do a LOT of damage as well.

Granted, it could go horribly wrong as well, but that's true of any group.
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Old Jun 20, 2005, 08:52 PM // 20:52   #18
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Quote:
Originally Posted by Volarian
I vote ban

Besides what a stoopid way to represent their guild or themselves.
you should post their guild tag at the very least - let all other players know to avoid pugs with them.

Absoulutly

That kind of mercinary tatics should not be tolerated ban um. If you need help on that mission give me a shout ill come help ya for free I know how hard it is (time wise)

SandMan Uk IGN
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Old Jun 20, 2005, 09:17 PM // 21:17   #19
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I had something similar happen to me in one of the missions where you need to carry I think it was a crystal and at one point hand it over to an npc. We had one in the group that was also there to cap a skill, it was agreed before hand and wasn’t a problem to anyone.

The mission went pretty well as the group was fairly strong, we finally get to the boss where our one member wants to cap the skill. This was before the patch that changed how we cap skills and needed to be done while the boss was alive.

The tanks run up and start tanking the boss and putting enough damage on to force the boss in using all is skills, it was done as properly as I had seen it done before. I’m an Ele built for nuking so of course I’m basically standing there bugging the boss with my wand.

Couple minutes go by and we ask him are you done, of course he answers no I need more time. Ok we give more time, again couple minutes go by and still nothing. This goes one for at least 10 to 15 minutes and still no skill cap, some of our players are getting low on mana and the tanks are starting to loose health. I ask again are you done, still he answers no.

Seconds later one of the tanks and the monk at the same time call out for the nukes, I realize I waited all I could and need to end it right now, so of course unload on the poor boss. The guys goes wild and starts cursing at me and calling me a nOOb (good one), he finally settles down and continues the missions with the group.

Right near the end of the mission, I think the last big fight in it anyways, as done often the player holding the crystal drops it on the ground during the fight, our professional skill capper runs to it and picks it up… Guess what happened after.

He asked for 20 plat to compensate him because we had messed up is skill capping run or he would refuse to give the crystal to the npc, we figure ok we can just wait him out, well 30 minutes later he was still there holding the crystal. We finally managed to get him to drop it after getting him to type in the chat exactly his demands, we then told him we had save the SS and would send it to Anet, funny he magically had of change of hart at that time.

I understand the kicking thing could open some serious problems, but having a way to deal with these clowns would be something quite useful.

Unik
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Old Jun 20, 2005, 09:44 PM // 21:44   #20
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Sorry to hear your bad luck. I've never seen such immaturity and glad you've posted a thread about it and let us know.

Can you post SS or IGN so I would know who to put on ignore list?
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